Very nice, i would like to use this image for my website @ jobnow.today
Do i have permission to use this image? If so could you email me a copy of this image without the watermark at firstname.lastname@example.org Credits to the image will still be given in the source code, and we will publicly give the credits of the image on our site. this will promote your google ranking.
Contact me any time, and feel free to send me high quality images.
Brilliant. I have been following your nebula tutorial - could you please explain how to get that really neat 'web' effect? I have been attempting to get the same effect with the emboss/bevel layer style to add depth but it doesn't make it as 'stringy' as yours. Also, when using the smudge tool on the dark concentrations it becomes annoyingly 'spiky' and not blended. Are you using a particular brush for the effect? Also, are you distorting/warping the textures to make them 'swirly' or is it down to the brush strokes?
I usually start with a solid round brush on 20% opacity, creating a random pattern in the center of the canvas. This will usually involve a lot of ‘tapping’ of the pen/mouse button, to randomly build up/darken various areas. This also helps create a sense of volume. I don’t worry about creating hard edges, as those become key in the blending/smudging process.
Once I have a basic shape, I grab the Smudge Tool. Set to a strength of around 65% (or higher if needed), I start blending edges and shapes together. This is one of the most important steps in creating the realistic nebula. I want have each brushstroke to have a flow to it, like expanding gasses from a exploding star long ago. I will usually at the end of a brushstroke twist/loop my pen to create a sort of “?” shape to it. Varying the brush size is also important to create a more natural feel.
I cannot stress enough the importance of zooming in 200%, 400%, whatever to create very small and random details. This can also be executed by using the eraser tool. Taking a noisy brush (something full of small random patterns or spots), I turn the opacity way down, to something less than 15%. In the brush settings, I crank up the angle jitter to 100%, the size jitter to 25%. Then I start TAPPING out SMALL areas around the nebula. I’m not necessarily trying to delete/erase areas, I’m just trying to vary the density/volume of the nebula.
If I find that the nebula has been over-worked (you have no idea how often I accidently do this) or looks to bland, I’ll take the eraser tool with a grunge brush, crank the opacity up to say 75% and start deleting areas, adjusting the size/angle jitter as necessary. 9 time out of 10 you’ll get more positive results out of erasing things than you do painting them.
I can then go back over all of these areas and using the smudge and blur tools, continue to make/mold the nebula gasses.
If things STILL look bland or just not right, you can use to transform tool to change the nebula around (Distort, Warp, Perspective). You never know what you’ll discover.
wow. now i'm impressed. the thing is, i'd need them for a game a friend of me is working on, but it's kind of a hobby-project and so neither him nor me could give you any money for your work. and that wouldn't be fair considering that his ultimate goal is to make some money someday... but i have some more technical questions: 1) do you have special brushes? 2) if so, where did you get them from? 3) do you know any tutorials to do that? 4) if not, could you write a tutorial?