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March 4, 2010
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Haunting Arm by GlennClovis Haunting Arm by GlennClovis
Haven't really been feeling the creative vibe in over a month, but here's something that I created this morning, for what it's worth.

No stock photos, 100% PS with various brushes, layers and shadows.
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Chofni1996 Featured By Owner Aug 10, 2013
Very nice work,I like the color of it.
Revolvist Featured By Owner Aug 31, 2011  Hobbyist Writer
You created this in a morning? The lighting looks amazing. Instant wallpaper.
MatthewPaver Featured By Owner Jan 20, 2011  Hobbyist Photographer
amazing talent, i honestly thought it was a real nebula for a minute then
Nethertyp Featured By Owner Jan 9, 2011
one of the most beautiful nebulas I have seen so far!
Looks a bit like a Kraken to me, what do you think? :)
GlennClovis Featured By Owner Jan 10, 2011
hmm, never looked at it like that. Thanks for the comment! :)
esk6a Featured By Owner Dec 31, 2010  Hobbyist Digital Artist
Amazing! Definitely, this is my new favorite nebula. :D
GlennClovis Featured By Owner Jan 10, 2011
Thanks! :)
AndromedaCollision Featured By Owner Nov 18, 2010  Professional Digital Artist
:wow: this looks so real...if NASA posted it on the site I would say it was a picture from the Huble :)
this is just amazing, the colors, the dept, the EVERYTHING... Wauw
JamesLedgerConcepts Featured By Owner Oct 7, 2010  Professional Digital Artist
Brilliant. I have been following your nebula tutorial - could you please explain how to get that really neat 'web' effect? I have been attempting to get the same effect with the emboss/bevel layer style to add depth but it doesn't make it as 'stringy' as yours. Also, when using the smudge tool on the dark concentrations it becomes annoyingly 'spiky' and not blended. Are you using a particular brush for the effect? Also, are you distorting/warping the textures to make them 'swirly' or is it down to the brush strokes?

Cheers for any help,

GlennClovis Featured By Owner Oct 7, 2010
I usually start with a solid round brush on 20% opacity, creating a random pattern in the center of the canvas. This will usually involve a lot of ‘tapping’ of the pen/mouse button, to randomly build up/darken various areas. This also helps create a sense of volume. I don’t worry about creating hard edges, as those become key in the blending/smudging process.

Once I have a basic shape, I grab the Smudge Tool. Set to a strength of around 65% (or higher if needed), I start blending edges and shapes together. This is one of the most important steps in creating the realistic nebula. I want have each brushstroke to have a flow to it, like expanding gasses from a exploding star long ago. I will usually at the end of a brushstroke twist/loop my pen to create a sort of “?” shape to it. Varying the brush size is also important to create a more natural feel.

I cannot stress enough the importance of zooming in 200%, 400%, whatever to create very small and random details. This can also be executed by using the eraser tool. Taking a noisy brush (something full of small random patterns or spots), I turn the opacity way down, to something less than 15%. In the brush settings, I crank up the angle jitter to 100%, the size jitter to 25%. Then I start TAPPING out SMALL areas around the nebula. I’m not necessarily trying to delete/erase areas, I’m just trying to vary the density/volume of the nebula.

If I find that the nebula has been over-worked (you have no idea how often I accidently do this) or looks to bland, I’ll take the eraser tool with a grunge brush, crank the opacity up to say 75% and start deleting areas, adjusting the size/angle jitter as necessary. 9 time out of 10 you’ll get more positive results out of erasing things than you do painting them.

I can then go back over all of these areas and using the smudge and blur tools, continue to make/mold the nebula gasses.

If things STILL look bland or just not right, you can use to transform tool to change the nebula around (Distort, Warp, Perspective). You never know what you’ll discover.
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